Design office and practical works at Computer and Electric engineering department

      • Automobile Electronic design office

        Vehicles embed more and more electronics components (microcontroller, sensors, power actuator…) allowing to improve the system reliability, the security and the passengers’ comfort, while optimizing the energetic output. The implementation and the organization of all this mechanism inside the vehicle needs a large savoir-faire in electronics (analogic, numerical, and power) and in material informatics.

      • Laser game

        The Laser Shot pedagogical model is used for the MIC pathway third year. This playful model allows to illustrate in the form of a design office the field of the signal processing, analogue electronics, programming and assembly language (ARM Cortex-M3). It serves again in 4th year during the microcontroller peripheral devices training (STM32F103). It is about a game composed of several laser guns and an electronic target.

      • Magic wheel

        The magic wheel illustrates the programming in assembly language, it allows to comprehend the peripherals ((Timer, GPIO…) on microcontrollers.

      • Radio Interface Sizing for Mobile Networks Design office

        As part of connected objects networks development (Internet of Things IoT, Machine to Machine M2M), a design office in 4th year Informatics and Networks, option Networks and telecommunication has been developed, to answer to the needs in knowledge and savoir-faire on the radio interface.

      • Robot control real - time system

        The mini-robot control project serves to illustrate the concepts seen during the real-time class (scheduling, managing competing tasks, shared data, etc.) makes work the 4th year AE and IR students on the design of a time-constrained software architecture.

      • Software Defined Radio Platform

        The software defined radio i s a technology for the production of radio-frequency transmission systems where most signal processing operations are performed "digitally" via software developments. The hardware remains very generic in order to adapt to a wide variety of applications and protocols.

      • The GEI’s video-game console

        Until 2014, the “Algorithmic and Programming – Operating systems” UF practical teaching in 2IMACS was based on the use of a PC for the program execution. Students developed their algorithms and tested them in ADA on a PC.
        In order to actualize this teaching, we offer since 2015 to the students to acquire the same skills but as part of the embedded systems through the use of circuit boards equipped with microcontrollers.